Armando Durruthy

3D Artist

 High-end 3D Artist with significant experience, creativity and a keen eye for detail. Proven track record to execute on and lead any artistic direction for any given project.

 
scrap_robot_001

hero_asset_001

commando_001

bronto_rider_001

blue_tank_002

blue_tank_001

red_raptor_001

raptors_001

hammer_001

crimson_001

crimson_002

crimson_003

crimson_004

crimson_005

crimson_tank_001

crimson_tank_002

IronFang

tomcat

terrain_2

su_mki

building_dev_1

Village_Dev_1_1

1,952 triangles + 512x Diffuse

1,625 triangles + 512x Diffuse

​​Texture : Armando Durruthy

Model : James Yavorsky

512x Diffuse

1,865 triangles with armor + rider

1,020 triangles without armor + rider

  • Less than 1,200 triangles each low poly tank

  • 512x Diffuse

Raptor variations

Less than 1,600 triangles each

512x Diffuse

  • 2D Concept by Chris Walton

  • "Elite" trooper variations : Less than 2,000 triangles each + 512x Diffuse

  • Fighter Jets : Final "in game" assets

  • Less than 2,500 triangles each + 512x Diffuse + Spec

  • "Metalstorm : "Aces" environment Pre - Viz

  • Terrain generation created in World Machine

 Village Scene - Visual development for turn based strategy mobile game.

Worked on this with one other artist & small props made by  junior artist.

1,272 triangles + 512x Diffuse

482 triangles + 512x Diffuse

  • Low poly "Elite" tanks > Less than 1,200 triangles each + 512x Diffuse