High-end 3D Artist with significant experience, creativity and a keen eye for detail. Proven track record to execute on and lead any artistic direction for any given project.
1,952 triangles + 512x Diffuse
1,625 triangles + 512x Diffuse
Texture : Armando Durruthy
Model : James Yavorsky
1,865 triangles with armor + rider
1,020 triangles without armor + rider
Less than 1,200 triangles each low poly tank
Less than 1,600 triangles each
2D Concept by Chris Walton
"Elite" trooper variations : Less than 2,000 triangles each + 512x Diffuse
Fighter Jets : Final "in game" assets
Less than 2,500 triangles each + 512x Diffuse + Spec
"Metalstorm : "Aces" environment Pre - Viz
Terrain generation created in World Machine
Village Scene - Visual development for turn based strategy mobile game.
Worked on this with one other artist & small props made by junior artist.
1,272 triangles + 512x Diffuse
482 triangles + 512x Diffuse
Low poly "Elite" tanks > Less than 1,200 triangles each + 512x Diffuse